Favourite/Least Favourite Video Game Sequences (2024)

Now, I'm going to be talking about something that happens a fair ways into the game, so if you haven't played the game in question and don't want to be spoiled, I hope you got the gist of this thing by now. Though I'd still recomend stopping if the next bit doesn't ring a bell, since this is a pretty good sequence.

First, a little set-up - you're just minding your own buisnes as you explore a new area in the floating city above kintsugi, when, as you use a normal-looking zipline (which is used as a method of transport in the city) and open a normal-looking door to a normal-looking building, a dry husk of a humanoid leaning against it blocks your path, then disintegrates a second later, revealing a room with a few similar husks scattered around... Not exactly the most welcoming sight.

Then, as you proceed up a nearby elevator - which just so happens to have a couble creatures embeded in its walls - and, as you emerge into a corridor, you run into a couple familiar-looking containment tubes on the wall, one of which contains an Energy Tank. Not that you can pick it up, since the tubes appear to resist everything you hit it with.

Then, as you round the next corner, you'll notice a certain alien species in one of these tubes, and while you can't scan it through the tube to confirm its identity, you'll probably recognise a Metroid when you see one. And it's far from the only one - there's one a few tubes down, and you'll probably run into more through the series of corridors ahead, each either trying to attack you to little effect or making some unpleasent noise or other as you pass by.

Eventually, you'll come to a door that you can't actually open with your current abilities... Though, you can still find a way in using the Morph Ball. Unfortunately, this is a one-way trip, and aside from a corridor with a couple more caged Metroids, the only other room on this side is a dead-end.

All is not lost, however, for that dead-end also happens to contain a new ability - which, since this is a video game, will probably be the one to let you unlock that door back there. Unfortunately, said new ability also happens to be behind one of those containment tubes. Fortunately, there just so happens to be an Energy Cell nearby, which, once removed... turns off all the lights. Nothing bad could possibly come of this, right?

Apparently not, since that tube your new ability was sealed in is apparently vulnerable to weapons now, perfect! Though the door does seal with a lock like the one in the room earlier, but with a blast from you new Seeker Missiles it's swiftly re-opened and everything is going grea- on wait why are those tubes broken and where are those Metroids?

So yeah, turns out that that Energy Cell was providing power to all those tubes, and when you removed it, it seems you

(unsurprisingly)

let those Metroids break free. And all the lights are out. And it seems either they can reproduce pretty quickly or there were quite a lot stored elsewhere, since, as you start to make your way back, quite a few of them start to swarm above and below the corridor you're in. And then, as you're wandering these dark, totally-safe corridors, one of them lunges forth.

The rest of the sequence proceeds in a similar manner

that I'm getting a tad too burnt-out to describe effectively

- you stalk through the previously well-lit corridors, on-edge from the shattered tubes and Metroids occasionally swaming below and overhead. It doesn't help that you occasionally get jumped by one from around a corner, which can be rather startling, especially since this is the first time you've encountered one and probably don't know how to deal with them well yet, to the point where they could almost qualify as jumpscares. Oh, and as you get closer to where you came in, you start to encounter more then one Metroid at a time, that too.

Eventually, you do manage to make it to the elevator back down and the zipline outisde... However, just when you think you've made it away from these creatures, two of them appear to give you one last sendoff, so to speak... Which means that you'll probably be seeing them elsewhere...

Overall, it's surprisingly scary encounter, and probably my favourite part of the game so far. Just saying.

I mean as long as we're talking about dark rooms in Metroid games, I could've talked about that one room in Prime 1, but it's been ages since I played it OK.
Favourite/Least Favourite Video Game Sequences (2024)
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